Name: Jinton: Acceleration
Rank: D
Chakra Cost: 10
Force: None
Type: Ninjutsu
Element: Hand Signs: Ram
Range: Medium (0-15m)
Requirements: n/a.
Description: The user conjures a chakra blanket around the contours of their body and extends it outward to form a short-range mach zone in their direct path. From that point, when they make any kind of movement, the result is blinding and explosive speed as their body is continually pulled through the Jinton field. The maximum velocity can be accentuated based on the antecedent acceleration that the user wishes to employ as they perform the technique, meaning that starting at a full sprint would lend an added burst over casual running, relatively speaking.
Drawbacks: Attacking an opponent is not possible while accelerated movement is applied. Continued use of this effect requires the hands to be occupied with a seal, which automatically circulates chakra for the purpose of the jutsu. As such, other techniques cannot be performed in conjunction.
Combination with other techs: n/a.
Name: Jinton: Safe Haven
Rank: C
Chakra Cost: 25
Force: 0
Type: Ninjutsu
Element: Hand Signs: Boar - Ram - Dog
Range: Supplementary
Requirements: n/a.
Description: The user applies similar principles found above and completely reverses them. They will become enveloped by a 360° Jinton field that extends outward from around their body by a circumference of about two meters. Anything entrapped by this negative energy barrier will have its velocity slowed down to a proverbial crawl. Projectiles will travel within this zone as if they are moving through a thick rubber mold. A physical strike would have a similar effect. Anything caught in this technique only has its forward momentum slowed down. Reverse momentum is unchanged. This means that, while an opponent wouldn't be able to get an attack through, they wouldn't be trapped either.
Drawbacks: During the time of its usage, the users body is refrained from moving until the field is withdrawn.
Combination with other techs: n/a.
Name: Jinton: Aerodynamic Zephyr Manipulation
Rank: C
Chakra Cost: 30
Force: 25% Chakra, 250 Shock
Type: Ninjutsu
Element: Hand Signs: n/a.
Range: Supplementary
Requirements: n/a.
Description: This jinton technique accelerates the electrons in the air, creating a stream of static energy frequency that vertically ebbs and flows, as a form of defense and offense. The stream itself is capable of deflecting certain techniques, not limited to defense the user can launch the stream by extending their hand, effectively ramming anything in front of it at an alarming speed.
Drawbacks: Strongest against physical attacks, weapons, wind, lightning and their combinations; weakest against water, fire and their combinations.
Combination with other techs: n/a.
Name: Jinton: Kochoukuto
Rank: B
Chakra Cost: 65
Force: None
Type: Ninjutsu
Element: Hand Signs: n/a.
Range: Supplementary
Requirements: n/a.
Description: This jinton technique, is the one of the premier basis of the element and is to be used in the most compromising of situations and can help to get out of those situations. By increasing one's levels of both dopamine and adrenaline, the user is able to manipulate the perception of speed in a relative manner. Meaning that they are able to slow down their own perception of time while increasing their brain's ability to process information. This allows the user to take note of every detail, every movement, every action that can be crucial to surviving an encounter. This alteration of time perception could easily turn a single second into a single minute within the mind of the user, giving the edge of coming up with a strategy that could indeed allow them to escape the situation unscathed.
Drawbacks: During the time of its usage, the heart rate is slowed down to a crawl. If used repeatedly in a short period of time by someone who isn't necessarily a master of the jutsu, it could lead to cardiac arrest or seizure.
Combination with other techs: n/a.
Name: Jinton: Kuro Hakuchou
Rank: B
Chakra Cost: 75
Force: None
Type: Ninjutsu
Element: Hand Signs: n/a.
Range: Supplementary
Requirements: n/a.
Description: The exact opposite of Kochoukuto, this technique focuses on speeding up the processes of their own body and then making it seem as though the world is progressing slower than they are moving. In essence, it allows them to move faster than what it is normally possible by warping their own perception of speed once again. Through a controlled and self-induced unbalancing of various neurotransmitters, the user increases their heart rate which allows blood to flow much quickly which in turns increases their body's speed. At the same time, this increase of chemicals in their brains speeds up their mental processes which entails cognition, critical thinking, fine movements and their reflexes as well. To everyone else, it would either appear that the user is a massive white blob relative to their own body or slowed down time relative to the rest of the world.
Drawbacks: Prolonged or repeated use of this technique can lead to muscle tearing, mental strain and in more severe cases, internal hemorrhaging of the brain which proves to be fatal half of the time.
Combination with other techs: n/a.
Name: Jinton: Domino Tegotae
Rank: B
Chakra Cost: 80
Force: None
Type: Ninjutsu
Element: Hand Signs: n/a.
Range: Medium (0-15m)
Requirements: n/a.
Description: This jutsu isn't a self-targeted technique, but rather something that is used on others. Similar to Kochoukuto, it uses a burst of dopamine and seratonin to manipulate the target's perception of time/speed. To the target, it would seem as though they are moving slowly, while the rest of the world is moving faster. While under the effect of this jutsu, it will be rather hard for the target to be able to sync with the true “tempo” of the world. It won't necessarily stop the target in question, but it does make things much more difficult for them if they believe everything is moving faster than it really is.
Drawbacks: However, because this isn't a self-induced jutsu, it means that its duration is severely limited to only around three post. Not to mention that while putting someone under the influence of this technique means that the user cannot perform any other jutsu until the duration is complete or risk breaking the jutsu prematurely. Though it does allow for up to three targets to be targeted at once.
Combination with other techs: n/a.
Name: Jinton: Ha
Rank: A
Chakra Cost: 100
Force: 25%, 600
Type: Ninjutsu
Element: Hand Signs: n/a.
Range: Far (0-50m)
Requirements: n/a.
Description: A speed-based attack, Ha is a unique form which uses the concept known as the 'zero-hundred-zero' principle. Starting motionless, the user would increase their speed immensely with extreme acceleration, and then stop their movement immediately. The force generated is carried away from the user's body, before the user commences to land a strike, they will rapidly channel chakra into the appendage. The process is fluent and efficient. The user will then excel forward, stopping as they swivel their leg outwards in a kick. Rotating the kick in an arc, the energy is transferred along the arc of the kick, transmitting it outwards in a gigantic, flat form. The projectile, or 'blade', is extremely fast, and carries the energy of the run and kick, providing a sickle-like formation from the arc it originated from, carrying the most power at its center. The amount of energy it carries increases as it cuts through the air, unlike most of the techniques. Yet, against air resistance, it can be dispersed, or, in an opposite fashion, have its power increased. The technique has great cutting power, capable of separating someone from their limbs. However, unlike the other techniques, because of its lack of surface area, projectiles nor attacks can be absorbed, and the energy can be disturbed rather easily, if hit. Due to the natural property of the Swift Release, this renders the cutting strike markedly and exceptionally fast.
Drawbacks: However, this jutsu comes with a major drawback; the amount of high velocity movement and braking, when used in a constant amount can cause the user's muscles to tear, predominantly in the area of use,it may also put strain over the entire body.
Combination with other techs: n/a.
Name: Jinton: Shadowless Flight
Rank: A
Chakra Cost: 120
Force: None
Type: Ninjutsu
Element: Hand Signs: Boar
Range: Far (0-75m)
Requirements: n/a.
Description: Hiruko used this technique to move at instantaneous speeds, rapidly striking his opponents at various angles while avoiding any opposition regardless of the opponent's speed or strength. This technique is very effective against strength based close-combat taijutsu users. Much like Kuro Hakuchou but on a much higher scale.
D +150 Speed
C +300 Speed
B +450 Speed
A +600 Speed
(Provided by Pharaoh Amen)
Drawbacks: Relatively used as a diversion, due to it's weak power it's easily penetrable.
Combination with other techs: n/a.