Lord Amen Admin
Elements : Wind, Water
| Subject: Character Attributes Wed Jul 30, 2014 8:15 pm | |
| The 4 Attributes are:
- Strength:
- Speed:
- Endurance:
- Chakra:
To gain stat points, you must train and battle. The amount of stats you gain in a training post is dependent on your tier. If you are D Tier, you get 1 stat point for every 100 words. The words required per stat point increases by 50 each letter tier you go up. So for example, at C, it is 150 words per stat point, at B it is 200, and so on and so forth. Once you get to A tier, the tiers start going up in WC. A rank = 250 words. And every tier after it is the same. Speed- Spoiler:
Speed is simple, how fast you can move. This includes speed in all ways however. Reaction speed, running speed, reflex, quickness, swing speed, writing (seals) speed, and the speed at which you can move your puppets. These are the main examples but there may be more in the future. Point is, speed means speed in any and all ways. Check the class system to find out how this can help in your respective classes. Here are some rules and guidelines for how your speed is used:
- You can react to anything within 1.5 times that of your speed. I.E. if you move at 50 speed, you can react to things that are 75 in speed. This does not mean you WILL react, or that you AUTO-DODGE those objects, but that your eyes can see them. They are not too fast for you to even react essentially. Whether or not you get hit is another story alltogether.
If something moves any faster than 1.5 your speed, you are at a disadvantage, and that grows with the higher level of speed it is. Keep in mind, everything cannot be numerically valued, so we cannot pinpoint how fast is fast enough; you will have to rp and figure that out. But the point is to know that if someone shoots an arrow at you with 150 speed from ten feet away, and you are 100 speed, you will.get.hit. I can almost guarantee it. However, as always, all factors are taken into account. So use this stat with a grain of common sense please.
- 1 stat in speed equals you going 15mph faster.
- This should also aid tremendously in figuring out how fast you are, and if, in battle situations, you can dodge the meteor heading towards you or not.
Strength- Spoiler:
Strength is a bit more complicated than Speed. This is because the first ten stat points of Strength add 100 pounds to your benchpress capability, while all stat points past 10 add 200 instead. Naturally, this increases each type of muscle, not just the muscles used to benchpress. This means at 1-3 strength, you are an athletic human with nothing really special about you. A couple of guidelines/rules for strength:
- For the first ten stats; each stat point your strength means an increase in bench press by 100lbs. For every stat after that, it is 200lbs.
- This also tells your squat; which is always twice as much as the bench. We focused on these two exercises because they essentially both combine to cover every major muscle group in theory.
- Strength means how much you can lift and push, and toss weight around. It is your bench and squat (squat is 1.5 times what you bench). So this gives us an idea of your body's strength. It is a part of Force; but only a part - not the full thing. Read the Force System to understand the part it plays.
- A TON is 2,000lbs.
Endurance
- Spoiler:
Endurance is a less-specialized-in stat, but nevertheless important. Endurance, like your other stats, tells you about a genre of things. So lets start by listing what endurance tells you.
Firstly, and most basically, it tells you how much you can take before being injured. If you have 10 endurance, and are hit with an attack that does 10 force (we will discuss force later), than you take no damage. It is NOT your "health bar". So for example, if you have 10 endurance and take an attack of ten force, you do not now have 0 endurance. Your endurance is a static fact about your physical condition. It is simply how "well-built" you are. It only changes during self-harming scenarios such as drawbacks from gates, bijuu transformation, or poisons in your system. Each of which are mitigated by your endurance as well.
Secondly, it tells us how you deal when you DO get injured/take damage. Some people can rub off a mutilation like its nothing; most cannot. At the higher levels of Endurance, you become more and more able to fight past pain, and your injuries become managed must better by your body. Instead of dying in one post from a poison, you may die in five. Something like that.
Thirdly, endurance tells you in general how long you can last in a battle. Some shinobi can last three hours in battle; some can last three days. Your endurance level is correlated with your chakra. 1/4 of your chakra at all times is added to your endurance.
Example of how to show this: Endurance:100(+125 from chakra) Chakra:500
Lastly, endurance can be used to know how strong or durable something else is. Here, you can know how much endurance that Gaara's ultimate defense has. How much endurance Susanoo has. No these are not people, but endurance can be used to determine the overall durability of anything. So use it wisely, and refer to it when creating defenses, and determining if you harmed or not. The Force system will be explained later.
- 1/4 of your chakra is added to your endurance.
- Your endurance only goes down from self-harming, or internal issues. Drawbacks from techniques, poisons, or techs that break down the body inside out.
*Special Note: The one and only way your endurance can lessen is by self-harming factors. What are those? That means techniques that have PHYSICAL drawbacks. An example would be the Eight Gates. They have severe physical drawbacks for using them. If a character would choose to use them, he would therefore have a lessening of endurance. The technique must STATE that it has physical (endurance) drawbacks and the amount.
301-400 This allows the person to take up to 150-200 force without damage. 301-400 force will injure you, and 602-800 force will kill you.
401-500 - At this level, you begin to gain legitimate resistance to things.
1.Self-harming Techniques - They have 1/4 of their drawback lessened for you while your endurance is this high. 2. Poisons/Sickness - Their affects take 1.5 times as long as they normally would to begin to affect you. 3.Injury - You are able to be cut open, and badly bruised without slowing down at all.
501-600 This allows the person to take up to 250-300 force without damage. 501-600 force will injure you, and 1002-1200 force will kill you.
601-700 This allows the person to take up to 300-350 force without damage. 601-700 force will injure you, and 1202-1400 force will kill you.
701-800 This allows the person to take up to 350-400 force without damage. 701-800 force will injure you, and 1402-1600 force will kill you.
901-1000 This allows the person to take up to 450-500 force without damage. 901-1000 force will injure you, and 1802-2000 force will kill you.
Chakra
- Spoiler:
For the most part, Chakra is simply a meter. You have that much to spend on jutsu, and 1/4 of this stat gets added to endurance.
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