Name: Great Scorchball Technique
Rank: C
Chakra Cost: 25CC
Force: Chakra x2
Type: Ninjutsu
Element: Scorch
Hand Signs: Tiger - Ram
Range: Same as Great Fireball Technique
Requirements: N/A
Description:
This is a scorch release version of Great Fireball Technique. The only difference is, it has the scorch release qualities added to it. Such as, if it comes in contact with someone, it will cause severe burns all over their body, and their body fluids will start to evaporate and leave the body as steam starts to emit from their body, leaving their corpse mummified.
Drawbacks: Like all scorch release techniques, water has an advantage of scorch release. A C rank water technique can stop the fireball before it touches the target, thus saving their life.
Combination with other techs: N/A
--
Name: Extremely Steaming Murder
Rank: B
Chakra Cost: 50
Force: Chakra x2
Type: Ninjutsu
Element: Scorch Release
Hand Signs: N/A
Range: Up to 30 Meters
Requirements: Level 4 or above in Ninjutsu
Description:
The user creates several flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it enters their body which will then evaporate all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body.
Clarification: All scorch techniques are able to leave a person mummified easily, so the only thing the technique actually creates are the flaming orbs that float around them, thus the low rank.
Drawbacks: Any water release technique (that's solidified, mist technique will obviously not stop it) can stop an orb, which will create a big cloud of steam as the orb turns the water to steam. This also blinds both sides of the battle, as the steam is thick and blocks their view.
Combination with other techs: N/A
--
Name: Scorch Clone
Rank: B
Chakra Cost: 60
Force: Chakra x2
Type: Ninjutsu
Element: Scorch Release
Hand Signs: Clone Seal
Range: Small
Requirements: N/A
Description:
The user creates a Scorch Release version of the Shadow Clone Technique. It has all the same qualities as the normal Shadow Clone Technique, however the clone can detonate itself to explode into a scorchy mass of fire that will harm anyone within a 5 meter radius of it. Or if destroyed, it also explodes. Anyone harmed will suffer sever burns, no mummification takes place with this technique.
Drawbacks: A water release technique of B rank or higher can destroy the clone, or protect you from the explosion.
Combination with other techs: N/A
--
Name: Multiple Scorch Clones
Rank: A
Chakra Cost: 90
Force: Chakra x2
Type: Ninjutsu
Element: Scorch Release
Hand Signs: Clone Seal
Range: Small
Requirements: Level 4 or higher in ninjutsu
Description:
The user creates multiple scorch clones, all have the qualities of the "Scorch Clone" technique. Up to ten can be created per usage.
Drawbacks: Water Release of B rank or higher will protect you from being harmed by the explosion.
Combination with other techs: N/A
--
Name: Drilling Wind Bullets: Level 1
Rank: C
Chakra Cost: 30
Force: Chakra x2
Type: Ninjutsu
Element: Wind Release
Hand Signs: Boar
Range: 20 Meters
Requirements: N/A
Description:
After making the required hand seal, Hana's finger tips will be covered in Wind Release chakra. The chakra will be shaped from the tips of her fingertips to about an inch outward. The size decreasing as it's length continues so it becomes sharp at the tips of the air bullets. They can then be shot from her fingertips, each of then ten bullets are able to tear through flesh easily and enter a person's organs or break bones.
Drawbacks: Unable to perform any handseals while there are still some "bullets" left on the fingertips.
Combination with other techs: N/A
--
Name: Wind Needles: Level 1
Rank: C
Chakra Cost: 35
Force: Chakra x2
Type: Ninjutsu
Element: Wind Release
Hand Signs: Boar - Snake - Dragon - Ram - Boar
Range: 25 Meters
Requirements: N/A
Description:
After making the five seals, Hana releases her wind release chakra from her body to form 15 small senbon sized "needles" made from compressed wind. The needles can then be shot, all together or a select few, or even just one at a time. Once it stops moving it will create a small 5CM radius explosion from the compressed wind being released. The explosion can leave a hole in a person's limb or break a bone.
Drawbacks: N/A
Combination with other techs: N/A