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| Thief King's Techniques | |
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Lord Amen Admin
Elements : Wind, Water
| Subject: Thief King's Techniques Sun Aug 03, 2014 6:49 pm | |
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[b]Name: [/b] (Name of the Jutsu. English/Japanese etc.) [b]Rank:[/b] (What is the rank of your technique? This denotes the difficulty it takes to learn and use the technique. Though this is technically wrong, we use this to tell us how strong your technique actually is as well.) [b]Chakra Cost:[/b] (How much chakra does it cost? Every technique does not cost the same; so gauge this and give us a number(s) for the technique.) [b]Force: [/b] (Check your force tiers to tell us what this is for you. Keep in mind this means force, cutting-power, etc. Check our tier system. [b]Type:[/b] Which class of jutsu is this? If more than one, list them. If it is KKG, mention that too.) [b]Element:[/b] (Which element?) [b]Hand Signs: [/b](Which hand signs?) [b]Range:[/b] (What is the range of your technique?) [b]Requirements:[/b] (What are the necessary requirements for your technique if any?) [b]Description:[/b] (Go into detail and tell us all it can do. Be orderly and efficient so we can judge accurately. You only help yourself when doing this part better.) [b]Drawbacks: [/b] (What are the weaknesses, or drawbacks the technique has/brings with it?) [b]Combination with other techs:[/b] (How do you combine this with other techs? If you get a good combo of techs going, you could apply for a Reward, so use this.) | |
| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Sun Aug 03, 2014 8:48 pm | |
| Name: Tōzoku-ō no shīru l Seal of The Thief King Rank: A-Rank Chakra Cost: 30 CC Force: 0 Type: Fuinjutsu Element: N/A Hand Signs: Ram → Snake → Extend Hand Range: 0-2m Requirements: N/A Description: The "Seal of The Thief King" is a seal created by Amenoru, it is his signature technique and the reason he began such a efficient thief. It is a white seal engrained on his right hand. The seal is the eye of ra (located on his right palm), and the swirl under the eye spirals down to his forearm similar to a snake.
- Summoning Contract: The first ability of the seal, allows Amenoru to summon humans as contractual beings. The victims must have some blood within the body. Limiting the victims to be: newly dead, dying, or incapacitated (debilitated to the point that Amenoru could do what ever he wants with them). The initial acquisition of the bodies is performed like so: The "Seal of The Thief King" glows and white smoke slowly spews out. Through the smoke, whitish/translucent chakra tendrils extend to the body. The chakra attaches itself to the chakra/blood within the victim an reels it back in the form of a contract. This contract is them stored on the "Summoning Wheel". The "Summoning Wheel" holds all contracts that Amenoru has obtained.
- Storage Method: The final ability of the seal, allows Amenoru to store items for quick retrieval. Items that can be stored consist of, but not limited to: weapons, scrolls, money, and body parts. Items stored with the seal, don't experience aging in any way, shape or form. It should be mentioned that he cannot store full bodies, but contracts (as stated above) or scrolls containing bodies.
Drawbacks: Thievery comes at a lost cost. Using this seal takes up the same amount of chakra it would to use Kuchiyose (20-40 CC). If a contract is defeated/"killed/slain" the contract is then destroyed and the body cannot be summoned again. This seal can be affected by "Contract Seal". Which removes the specific contract from his control, but it can be re-acquired going through the proper methods. The "Summoning Wheel" must be destroyed, to completely remove the "Seal of The Thief King's" summoning ability. If the arm of Amenoru is damaged/mutilated/scarred that affects the seal, the items stored within are "lost". Unless retrieved through a method that says so. Combination with other techs: This technique is similar to that of "Lightning Blade Creation; Kuchiyose; Generic Sealing". So any combination that can be done with those, would be logically plausible with this as well. | |
| | | Psychosis
Elements : Lightning, Wind, Magnetism
| Subject: Re: Thief King's Techniques Sun Aug 03, 2014 9:28 pm | |
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| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Mon Aug 04, 2014 3:07 am | |
| Name: Sekkan Hōin l Sarcophagus Sealing Method Rank: A-Rank Chakra Cost: 30 CC Force: 0 Type: Fuinjutsu Element: N/A Hand Signs: Horse → Bird → Snake Range: 0-2m Requirements: N/A Description: The user creates a Bunshinjutsu of their choice, this holds the seal. When the clone is destroyed/detonated the seal activates, summoning a human-sized Sarcophagus from the remains of the clone. The seal automatically traps the attacker in the Sarcophagus, then removes them from play; storing them inside the spatial-vault of the Seal of The Thief King for a period of two turns. While inside the Sarcophagus, the user is still alive, but kept safe from harm by either party. Once the two turns have expired, the Sarcophagi re-appears in roughly the same location the target was sealed at. This seal can also be placed on a puppet, achieving the same result.
Alternatively, this can be used to seal allies, without the use of a trap. A number of seals can be placed to store allies comfortably within the Seal of The Thief King. When required by Aruna, the seal retrieves them, depositing his allies alongside him; perfect for village infiltration. Must be prepared beforehand. Drawbacks: When prepared for enemies, the seal is simply used to disengage them from combat to allow Aruna to deal with lower numbers. No harm comes to them. When used for allies they are stored within the Seal of The Thief King, and cannot leave their coffins until they have been retrieved. This presents a potential hazard to the allies, however they are not harmed. Likewise, when a person is within a coffin, the coffin cannot be destroyed. In the instance of trapping enemies, this must be done at close-range, within 0-2m ideally. Combination with other techs: Anything with the seal on it will be used in "combination". | |
| | | Han Solo (Meme Edition)
Elements : Water/Blood Release
| Subject: Re: Thief King's Techniques Mon Aug 04, 2014 2:15 pm | |
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| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Mon Aug 04, 2014 3:18 pm | |
| Name: Kinjutsu Hitokugutsu: Sōzō l Forbidden Human Puppet: Creation Rank: S-Ranked Chakra Cost: 90 CC Force: 0 Type: Kinjutsu, Kugutsu; Fuinjutsu Element: (Varies on Subject) Hand Signs: Bird Range: 0-2m Requirements: Know Hitokugutsu; Description: This technique was created by Amenoru, to allow him to convert humans into puppets quickly. After forming the Bird seal, Amenoru will place the seal on a target, or the ground, and focus his/her chakra into the seal, using a specific material (metal, plastic, wood) the user can spawn a full crafted puppet or prosthetic limbs. If this technique is used directly on a human, varying on the material, a leg can be fully converted into a prosthetic limb. In a more efficient manner, when dealing with a corpse, the user can convert the body into a fully crafted puppet. Additionally it can be used in the midst of combat. Drawbacks: Amenoru must have the materials. He cannot convert alive players into Hitokugutsu automatically. It takes 2 post, to fully convert them. The main use of this technique is to convert a corpse into a fully functioning, weaponless puppet. All puppets created through this technique are basic structures and frames. They are not equipped without any additional capabilities than the ones the victim had (techniques, elements, kekkei genkai). Combination with other techs: N/A
Last edited by Lord Amenoru on Mon Aug 04, 2014 6:46 pm; edited 1 time in total | |
| | | Han Solo (Meme Edition)
Elements : Water/Blood Release
| Subject: Re: Thief King's Techniques Mon Aug 04, 2014 3:48 pm | |
| Specify whether this can be performed in combat or not | |
| | | Han Solo (Meme Edition)
Elements : Water/Blood Release
| Subject: Re: Thief King's Techniques Tue Aug 05, 2014 11:40 am | |
| Yehyeh nigga | |
| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Thu Aug 07, 2014 7:45 am | |
| Name: Tōzoku-ō no shīru: Shisha no sho l Seal of The Thief King: Book of the Dead Rank: S Chakra Cost: 125 Force: N/A Type: Kinjutsu; Fuinjutsu Element: N/A Hand Signs: Technique Specific Seal Range: 0-2m Requirements: Seal of Thief King Description: When an individual dies, Amenoru extends his hand activating the "The Seal of The Thief King". An book (Fuinjutsu manifestation) emerges from the seal, opening to the corresponding page that the person will be sealed within. Once the page is chosen, chakra tendrils will reach out to the individual. The name of the deceased is signed on the papyrus. Instead of the body being drained of its natural energies through death, the soul, and elemental affinities are forcefully stripped from the body, and sealed into the papyrus pages; preserving a wealth of knowledge about the individual and their life force. The energy itself is stored within the paper. Drawbacks: Must be used within five turns of the individuals death, or within 3 IRL days. Techniques that can take souls, bring them out, or steal them can access the souls within the Book. Combination with other techs: N/A | |
| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Thu Aug 07, 2014 8:05 am | |
| Name: Linked Translocation Seal l Musubu Tensō Shīru Rank: A-Rank Chakra Cost: 90 Force: N/A Type: Fuinjutsu Element: N/A Hand Signs: Bird Range: Seal to Seal Requirements: N/A Description: By touching a surface, Amenoru can create a seal that resembles a gate. The gate is a circle with a diameter of about 10 feet. The seal by itself its not useful until a second one is placed in another location. In doing so, he can link the two seals, walking through the gate coming out the other location. To keep the complications of migrating across large distances, only one pair of gates can be used at a time. For a new pair to be established the first must be "deactivated" or erased. The last bylaw created by Amenoru, to regulate his technique, is that a max of 2 other "keys" can be given out. These keys can allow another user access to the gates Drawbacks: Can't be used in combat. User must have traveled to that location before (establishing bridge). User can only bring up to two people with him through the seal. Combination with other techs: N/A | |
| | | Han Solo (Meme Edition)
Elements : Water/Blood Release
| Subject: Re: Thief King's Techniques Thu Aug 07, 2014 10:34 am | |
| How could one without a key if they so desired pass through the gate by force? What are the requirements to undo the seal/"lock" per se? | |
| | | Psychosis
Elements : Lightning, Wind, Magnetism
| Subject: Re: Thief King's Techniques Thu Aug 07, 2014 9:23 pm | |
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| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Tue Aug 19, 2014 7:59 pm | |
| Name: Chakura Kurōku Fūin l Chakra Cloaking Seal Rank: C-Rank Chakra Cost: 45; 10 Per Post Force: N/A Type: Fuinjutsu Element: N/A Hand Signs: Bird (Initial Activation); Voice Command Range: Self Requirements: N/A Description: A seal placed on one to hide their presence, specifically pertaining to his chakra. This technique takes one off the radar of any "sensors". Drawbacks: The moment chakra is used by the user, the technique is cancelled. This technique can not be used in combination with other sensory seals at the same. The seal itself is a source of chakra, making "perfect" concealment impossible. 0-20m away from a "sensor" the seal is clearly visible. 11-40m the seem is a mere flickering of light. 40m+ the seal is not visible. Combination with other techs: N/A
Name: Shishō Shinkū Heya l 4 Symbols Vacuum Chamber Rank: A-Rank Chakra Cost: 80 CC Force: N/A Type: Fuinjutsu Element: Wind Hand Signs: Snake Range: 0-50m Requirements: N/A Description: The concept of this technique is quite simple. It is designed to trap things within the 4 Symbols and strip them of their mobility as well as their oxygen. The second part to this technique is the vacuum mechanism. From the moment the technique is activated, the oxygen within the chamber is vented out. It'll take about 4 posts to completely clear out the chamber. When the seals are placed accordingly, the seal will light up, spawning an invisible "barrier". This barrier is made purely of chakra, and is not "physical". Drawbacks: The chamber can taken out by deactivating one of the seals. People within the chamber are escape in several methods. If they have the ability to Teleport, Disrupting any of of the seals (Fuinjutsu Class Level: 3), Absorbing the Chakra entirely, Chakra based attacks and inanimate objects will pass the barrier. Combination with other techs: N/A
Last edited by Papi Chulo on Wed Aug 20, 2014 8:17 pm; edited 3 times in total | |
| | | Kitaro
Elements : Suiton Doton Mokuton
| Subject: Re: Thief King's Techniques Wed Aug 20, 2014 8:10 pm | |
| Alright, the first tech, Cloaking Seal, is approved.
The second(4 Vacuum Seal)has not been split or changed aside from range/the physicality of the barrier so that still remains as it was needing either to be split or upped in cost/rank. | |
| | | Kitaro
Elements : Suiton Doton Mokuton
| Subject: Re: Thief King's Techniques Wed Aug 20, 2014 11:17 pm | |
| Alright, sorry for the long wait I had been suffering a host of internet problems. Anyway they are now both approved. | |
| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Sat Aug 23, 2014 2:33 pm | |
| Name: Seal of The Thief King: Living Seal l Tōzoku-ō no shīru: Seidō Shīru Rank: B-Rank Chakra Cost: 45 Force: N/A Type: Fuinjutsu Element: N/A Hand Signs: Bird -> Point Range: 0-30m Requirements: Learn from Amenoru; Requires Seal of The Thief King Description: This technique was created to give Amen more accessibility in placing seals upon a target. By forming the bird seal and pointing, Amen can fire off any Fuinjutsu as if it were a attack through the Seal of The Thief King. The Seal of The Thief King, must have the technique stored within it, allowing it to be "summoned". This technique in short terms gives him to ability to place Fuinjutsu on a target from long range. The seals move at a speed of 300. Drawbacks: The Fuinjutsu can be dodged if someone has the appropriate speed. Fuinjutsu launched can still be "disarmed" by going through normal unsealing/cancelling methods. Combination with other techs: N/A
Last edited by Lord Amen on Sun Aug 24, 2014 12:29 am; edited 1 time in total | |
| | | Han Solo (Meme Edition)
Elements : Water/Blood Release
| Subject: Re: Thief King's Techniques Sat Aug 23, 2014 2:54 pm | |
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| | | Psychosis
Elements : Lightning, Wind, Magnetism
| Subject: Re: Thief King's Techniques Sat Aug 23, 2014 4:33 pm | |
| Mkay, so after various comments on this specific jutsu, Imma have to say 'hell no' to "Seal of The Thief King: Living Seal l Tōzoku-ō no shīru: Seidō Shīru"
Why? Two basic reasons. 1. Fuinjutsu is made fair ONLY by the fact that it is touch based. Any further and it pretty much shatters the entire idea of fuinjutsu and turns you into a demigod. Dont believe me? Imagine Hiraishin by eyesight. Yes, you can THROW items which have seals on them, but you cannot magically shoot them out of your finger.
2. There is no description of visibility, nor size. From what this says, even if you dodge, itll hit you because its that damn big. No description at all for this, what are you even doing at this point? | |
| | | Lord Amen Admin
Elements : Wind, Water
| Subject: Re: Thief King's Techniques Sun Aug 24, 2014 12:51 am | |
| 1. This has been addressed. Speed has been given to it, and its not "game breaking"
2. Visibility. Would depend on the, technique being launched's appearance.
Both points have been taken care of. | |
| | | WebMaster Account Admin
Elements : Water
| Subject: Re: Thief King's Techniques Sun Aug 24, 2014 1:51 am | |
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