Volcri
Elements : Fire
| Subject: Jūgo Clan Sat Aug 09, 2014 9:37 pm | |
| Clan Name: Jūgo Clan Clan Background: Most of the history of the Jūgo clan is lost, even the orginal name, so instead it was named after the earliest known member, who was known as Jūgo of the scales. Before Jūgo, there is no history of the clan, nor where they came from. Though the exact history of the clan from after Jūgo is unclear, some of the clan has tried their best to follow the growth. After his adventures with Sage Naruto and Prince Sasuke, he ended up traveling, attempting to find a way to control his rage, his original quest to begin with. Eventually, he found a hermit lady, living alone in a forest, who was claimed to be able to still even the most violent of hearts. After seeking her out, she not only helped, but over time they fell in love, having two children, both males. At first Jūgo was scared, afraid that his sons had inherited his wrath. As the years went by, the sons never showed signs of developing Jūgo's Kekkei Genkai. Eventually the two boys became men, and sought out wives, and once more, Jūgo's fears returned, that his curse of rage would appear. When he finally became a grandfather, his fears turned out to be true. Though his Kekkei Genkai did not manifest itself in his sons, it reappeared in his grandchildren. When they where just kids, Jūgo decided he knew what he needed to do. Using the knowledge of Juinjutsu that he gleaned while being a test experiment for Orochimaru, he created a curse seal using his own chakra. The purpose of this seal was to contain the natural energy that causes the wrath of their Kekkei Genkai; at least until they are old enough to either apply a stronger seal, or to learn to control it. Eventually Jūgo and his wife died, and the grandchildren went on to have their own children. With each generation, the parents would apply the curse seal on their children, giving them the same chance to grow up without the rage dominating their life. As the years went by, the clan started to grow in number. They all decided to keep their heritage hidden, instead all children take the name of the non-clan parent. The main way clan member recognize one another is by the shared curse mark the clan uses to control their anger; which is how they identify themselves to each other. Though they are larger then ever, they still are a scattered clan, who does all they can to hide their true natures. Clan Description: The Jūgo Clan has created themselves a single guiding rule, one that all members of the clan follow: a rule of secrecy, that their heritage, and more importantly, their Kekkei Genkai stays secret. If a member of the clan stays away from the life of the shinobi, it takes most of their life for the curse mark to overflow with the natural energy that causes both the rage and transformations. Because of this, most of the clan members become tradesman, and only in their old age do they worry about losing control. When a clan member reaches their eighth birthday, they and their family are given a choice, one that decides their fate. They are either to pick up a trade, learned from another member of a clan, or to pick up the mantle of shinobi. Upon joining the ranks of shinobi, the normal Jūgo curse mark is removed, to be replaced with another, a protection in case they lose control. The Anbu of the Jūgo clan are a special group of clan members who have their Kekkei Genkai removed, removing the fear of losing themselves to the rage. If they see that member of the clan lost control multiple times, then they become 'purified', a forced removal of their Kekkei Genkai, which removes most of their personality, leaving them a blank husk used for labor by the clan. All that is known about the location of the Anbu of the Jūgo Clan is that they have a compound somewhere, and in their travels they masquerade as jesters, merchants, or simply as lone travelers. Clan Characteristics:It seems what ever DNA of Jūgo is still within his clan is dominate, as all of the clan member bares his orange hair and reddish eyes. The skin tone seems to varied, from lighter, even pale, to a dark tan. Duh to their nature of secrecy, many use different means to hide what they really look like; either traditional makeup, or to use different Village/Territory: There is no village or territory of the clan, all of them are scattered throughout the land. The closest thing to a village is the hidden Anbu compound, though no one knows where the locations is, except for the Jūgo Anbu, and no one knows who they are. The compound is hidden deep under the ruins of Kumogakure no Sato, with a small task force of sensory trained Jūgo Anbu defending it from enemy attack. Whenever there needs to be a clan meeting, the Jūgo Anbu are sent to collect the eldest members, who are lead to the compound blindfolded, where they hold a meeting with the leader. After which they are returned to their homes, where they relay the information to their families. Clan Leader: The leader of the Jūgo is the eldest of the Jūgo Anbu. Because of this, he faces no risk of losing himself to his rage, though he loses his access to the Kekkei Genkai. His job as leader is to keep an tabs on all members that choose the trade path, and to send the Jūgo Anbu if it looks like one's mark broke. He also is tasked with watching over those Jūgo that chose that path of the shinobi. The current clan leader is Jūgo Balor. Clan Items/Weapons: (Weapons and items available to and commonly used by your clan) Kekkei Genkai Description: Sage Transformation Main Ability: The main ability of the Jūgo clan's Kekkei Genkai is that their bodies can naturally absorb natural energy, the main component of Senjutsu techniques. The unique property of this is that they can not only absorb it while moving, but also do not risk petrification from the influx of natural energy. Natural energy is it's own stat, similar to the chakra stat, though it gets depleted through the use of Senjutsu techniques. When a Jūgo leaves a post, he can carry over to the next topic an amount of natural energy up to their chakra plus endurance stats, divided by four; this is because there is a limit to the amount of natural energy that can be stored by a Jūgo over long periods of time. - Mathy:
Chakra+Endurance/4 Psy- 500+375/4= 875/4= 218.75 (round down) = 218 Psy would be able to carry over a maxium amount of 218 natural energy.... if he ever got his hands on Jūgo DNA.
Ever post a Jūgo's body automatically absorbs 20 points of natural energy. The amount stacks with any other natural energy that the Jūgo is collecting through other means; though there can only be a maximum of three different sources of natural body entering a person (Jūgo Kekkei Genkai, sage training to absorb natural energy, and the use of summons/clones). Secondary Ability: The secondary ability of the Jūgo clan's Kekkei Genkai is the ability to use the natural energy to cause transformations to occur to their bodies. These alterations can be of either be a portion of their body, or even a growth of another appendage or something else entirely. The transformation causes the skin to turn either a light or dark grey. If the head is transformed, the hair takes on a darker hue, while the white of the eye turns black, while the iris turns dark gold. If the one transforming has a dojutsu like the Sharingan, the eye is simply ringed in black; while those who possess the Byakugan have no ocular changes. When a body part is transformed, the endurance is increased by 25, unless the transformation jutsu says otherwise. All transformations have to be registered as Ninjutsu, with the Senjutsu subtype; along with any other types/subtypes. To learn these jutsu it is 3/4 the reqular WC to learn a jutsu of that level.Drawbacks: Unfortunately, the use of transformations causes the natural energy within a Jūgo to fluctuate, which causes a rage within a Jūgo that causes one to become blood thirsty, and want to kill. The more powerful the technique, the greater chance that it will cause a rage. To get around this, all non-shinobi Jūgo clan members bare a curse mark that collects the natural energy, preventing transformations. Those who become shinobi instead bare a curse mark that allows one use of the Kekkei Genkai, though limited to prevent raging; along with a way for Jūgo Anbu to track and kill members of the clan that have lost control. When a Sage Transformation technique uses 50% or more of a Jūgos stored natural energy, it causes the Jūgo to lose themselves to their rage rage. When one is raging, they get an increase to their main stats: Chakra, Strength, Speed, Endurance; all gain a bonus of +15, ones that stack with the bonuses of the technique being used. Unfortunately the rage causes the Jūgo to attack all those closest to him, and they can not actively stop using the technique, until their natural energy runs out; they also can only use Sage Transformation KKG jutsu, losing access to their other jutsu. When this happens, the Jūgo takes the penalties of the jutsu for having it active when running out, along with taking a penalty to his stats equal to both the +15, and any other bonuses that the technique that caused the rage added; not to mention any other KKG jutsu that were used in the time while raging. These penalties heal at a +1 per post, until the stat is back to it's natural level. Until all of their stats return to a normal level, they are unable to use any KKG jutsu, and their body only collects half of their normal amount. While recuperating from their rage, they regain access to their non-KKG jutsu. Third Ability: Some Jūgo are able to enter a special state using their KKG, one where they purposfully sucumber to their rage, but in turn gain awesome powers from it. Name: Sage Transformation, State Two Rank: S Chakra Cost: 120 natural energy to activate; 30 natural energy to maintain Description: With enough training with the Sage Transformation KKG, one can actual use it to transform their entire body, which grants greater power then just partial transformations. The transformation causes the skin to turn either a light or dark grey. If the head is transformed, the hair takes on a darker hue, while the white of the eye turns black, while the iris turns dark gold. If the one transforming has a dojutsu like the Sharingan, the eye is simply ringed in black; while those who possess the Byakugan have no ocular changes. When the user is transformed, they gain a boost to their main stats: Chakra, Strength, Speed,all gain a bonus of +30; while Endurance gains +55. Drawbacks: When using this jutsu, the user loses themselves to their rage. The amounts listed above for stat bonus replace the traditional ones for raging (and they take in the +25 Endurance from transforming into account), otherwise the rules are the same as above. Kekkei Genkai Techniques: - Body Absorption:
Name: Body Absorption Link: Body Absorption Rank: S Chakra Cost: 120 natural energy to activate; 30 natural energy to maintain Force: Cutting, equal to 150% of chakra stat Type: Ninjutsu, Senjutsu, Sage Transformation Element: None Hand Signs: None Range: Touch Requirements: Sage Transformation KKG Description: Using the Sage Transformation KKG a needle-like protuberance from the user's arm, and placed into a target while proceeding to quickly sucking out their chakra, along with organs and/or flesh which is used to restore their own chakra and health, including replacing damaged/missing organs. For ever post that it is used, you take a fourth of their chakra, and one organ.
If this technique can be used on the dying or recently dead, though they can only be dead for one to five posts. If you have not completely drained them by the fifth post, you no longer can absorb chakra or organs from them; as they are no longer a good quality.
Note: The technique will not replace any other missing body part, ie. arms, hands, legs, etc... Drawbacks: When using this jutsu, you are unable to use the arm that the protuberance is extended from. Combination with other techs: Can be used alongside any just that extends one's reach, ie the Jūgo KKG jutsu Chain.
- Chain:
Name: Chain Link: Chain Rank: C Chakra Cost: 40 natural energy to activate; 10 natural energy to maintain Force: None, simply extends your reach Type: Ninjutsu, Senjutsu, Sage Transformation KKG Element: None Hand Signs: None Range: Touch Requirements: Sage Transformation KKG Description: This jutsu allows the user to extend an arm much further then would normally be possible. The extension happens at a speed of the shinobi's speed +10 for the natural energy powering it. When one is retracting the part, it happens at the same speed.
Only one arm can be extended at a time, you must retract one before extending the other. Drawbacks: If this jutsu is in effect when the user runs out of natural energy, the arm automatically starts to retract at half the user's speed. Combination with other techs: Can be used to extend one's reach, for the use of touch or short range jutsu.
- Chakra Blast Cannons:
Name: Chakra Blast Cannons Link: Chakra Blast Cannons Rank: S Chakra Cost: 200 natural chakra to activate Force: Pure Chakra, 200% (double) your chakra stat Type: Ninjutsu, Senjutsu, Sage Transformation KKG Element: None Hand Signs: None Range: Close to Intermediate, 0-30 meters Requirements: Sage Transformation KKG Description: Using the Sage Transformation KKG, over thirty jet booster-like appendages grow out of the users body, all aiming one way. Then, a large amount of natural energy is collected, concentrated, and then shot out of them, all at one target. Drawbacks: After using the KKG jutsu, you take the same penalty to your passive natural energy that one who raged takes (half of their original, or only 10 per turn) which will stack if this causes you to rage or to exaust your natural energy supply (only 5 per turn); you also have a cooldown period of six turns, which is when the passive energy gathering penalty goes away. Combination with other techs: Could be used alongside nature transformations, making unique, elemental versions. (I clearly am going to make jutsu that are these, but they wont be canon nor clan techs)
- Destroying Axe Fist:
Name: Destroying Axe Fist Link: Destroying Axe Fist Rank: A Chakra Cost: 30 natural energy to activate; 10 natural energy to maintain Force: Cutting, equal to 150% of chakra stat Type: Ninjutsu, Senjutsu, Sage Transformation Element: None Hand Signs: None Range: Personal Requirements: Sage Transformation KKG Description: Using the Sage Transformation KKG a massive axe is grown out of your wrist. The axe is then later used for combat, or other things (you could totally chop down trees if you wanted). Drawbacks: None Combination with other techs: Can be used alongside any just that extends one's reach, ie the Jūgo KKG jutsu Chain. It also could be used alongside Bukijutsu techniques made for axes.
- Jet Booster Jump:
Name: Jet Booster Jump Link: Jet Booster Jump Rank: B Chakra Cost: 30 natural energy to activate; 10 natural energy to maintain Force: None Type: Ninjutsu, Senjutsu, Sage Transformation Element: None Hand Signs: None Range: Personal Requirements: Sage Transformation KKG Description: Using the Sage Transformation KKG a many jet booster-like appendages on the back are grown, capable of creating powerful blasts. These give a base speed boost of +25 and also allows one to correct their course midair if jumping, or use it to slow their fall if falling. Note: The speed boost stacks with the one from raging Drawbacks: None Combination with other techs: Can be used alongside pretty much any physical technique, Bukijutsu or Taijutsu; the most common pairing is with the Jūgo KKG Jutsu Piston Fist, where it is known as Piston Fist: Style One.
- Piston Fist:
Name: Piston Fist Link: Piston Fist Rank: B Chakra Cost: 30 natural energy to activate; 10 natural energy to maintain Force: None Type: Ninjutsu, Senjutsu, Sage Transformation Element: None Hand Signs: None Range: Personal Requirements: Sage Transformation KKG Description: Using the Sage Transformation KKG one of the users arm is turned into a piston, granting a +25 boost to strength. Note: These increases stack with those from raging. Drawbacks: None Combination with other techs: Can be used alongside pretty much any physical technique, Bukijutsu or Taijutsu; the most common pairing is with the Jūgo KKG Jutsu Jet Booster Jump, where it is known as Piston Fist: Style One. It also could be used with any jutsu that extended reach, ie the Jūgo KKG Jutsu Chain.
- Jūgo Curse Mark :
Name: Jūgo Curse Mark Rank: B Chakra Cost: 50 Force: None Type: Fuuinjutsu, Sage Transformation KKG Element: None Hand Signs: None Range: Touch to apply, Personal in effect Requirements: Be born into the Jūgo clan, have it applied to you Description: This curse mark is placed upon newborn Jūgo children hand, as a way to help them manage their clans Kekkei Genkai. Once it is placed, it automatically starts to absorb any natural energy that the body absorbs. Due to this, the level of natural energy stays constant throughout the Jūgo's body, preventing both an influx of natural energy, and the rage that it causes. It also actually impedes the body's ability to absorb natural energy, lowering it to 10% of its normal value (for Jūgos, that means their body only absorbs 2 natural energy units per post). Unfortunately, the curse mark does have it's limit, and is only able to store 2000 units of natural energy, which upon time that that limit is reached, the curse mark 'breaks', and releases that 2000 units, and causing the Jūgo to fly into a rage, and automatically go into Sage Transformation State Two (see Jūgo Clan for more info). Unfortunately, when the curse mark 'breaks', not only is the filter on the amount of natural energy removed, their body actually starts to absorb more natural energy, raising the amount to 30, which would mean from that point on, they are stuck in Sage Transformation State Two, until their death. A minor secondary ability of the curse mark, is for the ability of the Jūgo Crystal Ball (in the hands of the Jūgo Clan leader at the Jūgo Anbu compound) to not only sense where they are, but to also detect whether or not the curse mark has broken, and actually alerts the crystal ball if it is close to breaking (1900 or more natural energy units). Upon this point, a Jūgo Anbu shinobi would be sent out, to bring peace to the Jūgo member. How it looks Once the curse mark reaches 100 units, small, faint lines start to radiate out of the mark. For ever 100 units after the lines start to become more defined, and darken. Once it reaches 1000 units, the lines start to travel up the arm. Once it reaches 1500 units it starts to travel across the chest. Once it reaches 1900 units, the mark starts to actually burn, causing pain. It hurt the most at the site of the mark, and as it travels the lines it starts to dull. Once it reaches 2000 units, the pain is agonizing. Once the curse mark 'breaks' the two halves come to together, creating a circle, and the circle turns pure white; which clearly stands out against the light or dark grey hue that the skin takes once transformed. The lines start to radiate with natural energy, causing them to lightly glow green. At this point, all the curse mark does, is show the position of the person to the Jūgo Crystal Ball. Now, there is a way to 'break' the curse marks before it reaches 2000, by simply focusing your regular chakra into it, which breaks it as it is not made to hold regular chakra. The chakra cost to do this, is the same to place it, 50. Doing so not only causes the effects of a normal breaking (rage, followed by constant stage two) but it shows up in the Jūgo Crystal Ball as a purposeful break, and the Jūgo Anbu would send an entire team to get you. Unless you had a good reason (defending clan, family, etc.) the Jūgo Anbu would kill you on the spot, and dispose of your body. But, for those reasons they deem worth it, the mark could be reapplied, at which point it would filter your natural energy absorption (for Jūgo back down to 2), and then they'd simply restrain you until you exausted the natural energy supply in your body (which would cause exhaustion, see Jūgo Clan for more info). If you break the mark a total of three or more times, no matter what the reasons, the Jūgo Anbu will kill you, deeming you unable to keep yourself safe. If one where to nullify the mark in some way (removal, placing a higher powered curse mark, or altering the curse mark in anyway), it also appears on the Jūgo Crystal Ball, though it is clear that it is a nullification, and an entire Jūgo Anbu team is sent. Now, when this mark is placed upon someone, the knowledge of how the mark is made is also passed on. This does mean they can use that knowledge, as only one with training in Fuuinjutsu can apply it, but it does mean all Jūgo have the knowledge of this jutsu, meaning all born Jūgo get this as a 'free' jutsu (they can not use until the reach the appropriate Fuuinjutsu level. Note: This applies to anyone that this mark is applied to, see below.Notes: First off, this mark only SEALS the natural energy, does not store it, MEANING, besides breaking it, there is no other way to gain access to the natural energy. Also, though this mark is placed upon those who are born into the Jūgo clan, a Jūgo shinobi with Fuuinjutsu training, could place it upon a non-clan user of natural energy. In that case, it would have all of the same effects (10% natural energy absorption, no access to natural energy, knowledge of how to apply the curse mar). In this case though, when the curse mark breaks, either through will or reaching 2000 units, it simply surges the body with natural energy, and causes no raging. Now, when it comes to the Jūgo Crystal Ball, they actually would show, and if they broke the mark, it would show up as if a normal Jūgo member broke their mark.Drawbacks: The largest drawback to this curse mark, is being unable to use any senjutsu, or any of the Sage Transformation KKG jutsu. The second is the rage if it would break. The final is the Jūgo Anbu always knowing where you are. Combination with other techs: None
- Jūgo Shinobi Curse Mark :
Name: Jūgo Shinobi Curse Mark Rank: A Chakra Cost: 90 Force: None Type: Fuuinjutsu, Sage Transformation KKG Element: None Hand Signs: None Range: Touch to apply, Personal in effect Requirements: Be born into the Jūgo clan and choose the Shinobi life path, have it applied to you Description: Upon their eighth birthday, a Jūgo decides if their want to be a shinobi or choose a trade. For those who pick up the path of the Shinobi, the curse mark that they have had from birth is removed, and replaced with another one. This new one functions similarly to the Jūgo Curse Mark, but allows access to the natural energy for senjutsu. Once it is placed, it automatically starts to absorb any natural energy that the body absorbs. It also slightly impedes the body's ability to absorb natural energy, lowering it to 75% of its normal value (for Jūgos, that means their body only absorbs 15 natural energy units per post). 50% (rounded up) of that value (for Jūgos, that means 8 natural energy units per post) gets stored within the curse mark. Unfortunately, the curse mark does have it's limit, and is only able to store 500 units of natural energy, which upon time that that limit is reached, the curse mark activates, and releases that 500 units (which would add to what ever amount was currently stored within the body), and causing the Jūgo to fly into a rage, and automatically go into Sage Transformation State Two (see Jūgo Clan for more info).When the curse mark activates, the filter on the amount of natural energy removed, furthering the amount of time they are trapped in Sage Transformation State Two. Once the user has exhausted their supply of natural energy, the curse mark goes dormant; the filter is once more in place, the mark absorbs natural energy, and the cycle begins again. The second main ability, is that this curse mark stores the natural energy, allowing for a Jūgo to use Jūgo KKG jutsu without risking using too much of their own natural energy. This does have limits though, as they can only use 25% of the natural energy stored within the curse mark, the rest has to come from the Jūgo's body. A minor secondary ability of the curse mark, is for the ability of the Jūgo Crystal Ball (in the hands of the Jūgo Clan leader at the Jūgo Anbu compound) to not only sense where they are, but to also detect whether or not the curse mark has broken, and actually alerts the crystal ball if it is close to breaking (400 or more natural energy units). Upon this point, a Jūgo Anbu shinobi would be sent out, to bring peace to the Jūgo member. How it looks Once the curse mark reaches 100 units, small, faint lines start to radiate out of the mark. Once it reaches 200 units, the lines start to travel up the arm. Once it reaches 300 units it starts to travel across the chest. Once it reaches 400 units, the mark starts to actually burn, causing pain. It hurt the most at the site of the mark, and as it travels the lines it starts to dull. Once it reaches 500 units, the pain is agonizing. Once the curse mark 'breaks' the two halves come to together, creating a circle, and the circle turns pure white; which clearly stands out against the light or dark grey hue that the skin takes once transformed. The lines start to radiate with natural energy, causing them to lightly glow green. At this point, all the curse mark does, is show the position of the person to the Jūgo Crystal Ball. Once they have exhausted their all their natural chakra, the lines fade, and the circle comes apart. Note: Unlike the first curse mark, this one only works with the sage transformation KKG, and wouldnt work with a Sage's ability to use natural energy.Drawbacks: The largest drawback to this curse mark, is being unable to use a large amount of the natural energy that is absorbed. The second is the rage if it would break. The final is the Jūgo Anbu always knowing where you are. Combination with other techs: None
Last edited by Volcri on Fri Aug 15, 2014 2:08 pm; edited 4 times in total | |
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