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Kuro's Jutsu Emptyby Hiromasa Mon Oct 06, 2014 5:17 pm

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Kuro's Jutsu Emptyby Psychosis Tue Sep 02, 2014 5:11 pm

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 Kuro's Jutsu

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3 posters
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Psychosis

Psychosis


Elements : Lightning, Wind, Magnetism

Kuro's Jutsu Empty
PostSubject: Kuro's Jutsu   Kuro's Jutsu EmptySun Aug 10, 2014 4:10 pm

Name: Electromagnetic Manipulation
Rank: A
Chakra Cost: 50 (Per post, when flying)
Force: (x2 Chakra)
Type: Ninjutsu
Element: Magnetism
Hand Signs: N/A
Range: 25 meters
Requirements: Shikyo Magnetism, Lightning
Description: The main affect of electromagnetic manipulation is to push and pull items which Kuro has imbued with his electrical energy. Kuro can generate his own magnetic field, pushing or pulling these items, but he may also imbue another item to push or pull the item, but the push/pull cannot be changed unless Kuro reintroduce the object to his lightning. This basically means, so long as Kuro has charged the item with lightning, he can push or pull the item with his own body, or other already charged items. Kuro can also use his electromagnetic field to 'push' against the earth's own magnetic field, allowing him to float. His movement speed at this state is equal to his normal speed, for the sake of not being an overpowered fucknugget. With non-organic things, once they have an electromagnetic field, they do not lose it over time. Organic things lose it the moment the lightning is stopped being channeled into them.
Drawbacks: Unlike most other forms of magnetism, Kuro's Electromagnetic manipulation only allows for pushing and pulling, rather than free manipulation.
Combination with other techs: Anything that shoots electricity at an object will allow Kuro to manipulate said object, so long as it is HIS electricity. Of course, other magnetic techniques may also interfere with this.

Name: Vacuum Strike
Rank: A
Chakra Cost: 75 per strike
Force: Whatever the normal force of the strike would be.
Type: Bukijutsu
Element: Wind
Hand Signs: N/A
Range: 1 km
Requirements: Wind as an element, a weapon, or one's own body, to use as a conduit
Description: When using a weapon, the user of this jutsu uses his wind chakra to send out a wind manifestation, which is the same shape as the weapon's pressured area, which is wherever the user sends the chakra to. The size of the strike, however, grows the further the strike goes, unless the user wills it not to. The Vacuum Strike travels at the same speed as the normal strike would. The wind can be seen as a distortion, and if someone can see chakra.
Drawbacks: Requires a weapon, or one's own body, to use as a conduit, does not enhance sharpness or hardness, cannot be directed after the manifestation is sent, does not deal any extra damage to lightning techniques
Combination with other techs: Allows for close range attacks to be extended to long range.
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Lord Amen
Admin
Lord Amen


Elements : Wind, Water

Kuro's Jutsu Empty
PostSubject: Re: Kuro's Jutsu   Kuro's Jutsu EmptyMon Aug 11, 2014 12:37 am

Approved, 2nd force = x2 chakra (no such thing as normal force)
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Psychosis

Psychosis


Elements : Lightning, Wind, Magnetism

Kuro's Jutsu Empty
PostSubject: Re: Kuro's Jutsu   Kuro's Jutsu EmptyTue Aug 19, 2014 7:29 pm

Name: Deconstruction
Rank: S
Chakra Cost: 100 per post
Force: N/A
Type: Ninjutsu
Element: Lightning
Hand Signs: Lamb (Reversed Ram Sign)
Range: 3 inches from the body, 3 meters when using on the ground/walls/inorganic material.
Requirements: Learn from Kuro IC, 125 Ninjutsu CP, Lightning Element
Description: Most lightning based techniques focus on the large scale version. This technique minimizes the electrical discharge, not in potency but in what it effects. This jutsu creates an "aura" of lightning around the user, giving off arcs of electricity that trace the body rapidly. When an object comes into contact with this aura, the electricity uses electromagnetic force to deconstruct the bonds between the atoms that make up that material. Of course, the user may apply this jutsu to different parts of the body, so that the user may breathe during this technique. The aura itself is wrapped tightly around the user's body, like spandex. The aura will not harm what the user doesnt allow it to, so the user's clothes and weapons will not be harmed. In fact, the user may very well wrap the aura around the clothes and weapons he uses instead. The user does not give off harmful electricity, until physical contact is established. This means, while the technique looks like it could cause electrical shock by being close enough, it will do nothing unless in physical contact with matter. While this technique is active, no other ninjutsu or genjutsu may be used, due to the immense chakra control it takes. Fuinjutsu, Taijutsu, Kenjutsu, and Chakra control exercises, however, can be used to their normal capabilities.

However, just to make sure no one misunderstands what it does, it does not destroy the atoms, it separates them, which basically means if I do it to water, I would get hydrogen and Oxygen, rather than water. Both elements would be pure unless they formed automatic bonds to another element.
Drawbacks: Energy, on the other hand, will bypass the aura completely. In essence, this means heat, and kinetic energy will still effect the user. In this sense, if someone launches a fireball jutsu, and the user has this active, the fire would still burn him. In fact, since it separates the atoms it touches, the aura would create pure oxygen around the user, and Oxygen and fire make a wonderfully powerful explosion. Kinetic energy, on the other hand, effects the user in the same manner. If someone launches a blade of wind and the user has this jutsu active, the air itself will not harm him, but the kinetic energy will harm him as if the jutsu wasnt even active.
Combination with other techs: Can be used to set up Reconstruction.

Name: Reconstruction
Rank: SS
Chakra Cost: 150 (50 when simply changing the shape, and nothing else)
Force: The hardness/sharpness of the items made via Reconstruction is equal to Kuro's base chakra stat.
Type: Ninjutsu
Element: Lightning/Shikyo Magnetism
Hand Signs: The user must clap one of their hands, or both, to use this. The clapping of one hand can be when the user claps their hand against some part of their body.
Range: Indirect contact, up to 30 Meters
Requirements: Know Deconstruction, Learn from Kuro IC, 125 Ninjutsu CP, Lightning/Shikyo Magentism
Description: Where Deconstruction destroys the connections between atoms, essentially separating the elements of whatever is touched, Reconstruction takes it a step further. For one, instead of simply destroying the bonds between atoms, the user literally alters the very structure of the atom, down to the number of protons, electrons, and neutrons. In layman's terms, and for simplicity, this allows the user to transform one element into another. Naturally, he cannot simply create protons electrons or neutrons, he must have enough matter to manipulate to have enough of each to make his desired item. This means atoms with higher neutron/proton/electron amounts require more mass to be sacrificed. The matter which is made is then magnetized slightly, causing it to form into any shape Kuro desires, so long as the mass itself is enough. 
Drawbacks: Kuro cannot create what he does not have enough matter for. Further, attempt to create life, will cause bad things to happen. Any alterations on a living being will require their permission, due to chakra interference, and holding onto them for two posts. Living beings are complex as fuck, deal with it.
Combination with other techs: Requires Deconstruction to use...
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Lord Amen
Admin
Lord Amen


Elements : Wind, Water

Kuro's Jutsu Empty
PostSubject: Re: Kuro's Jutsu   Kuro's Jutsu EmptyWed Aug 20, 2014 9:15 pm

Approved.
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Psychosis

Psychosis


Elements : Lightning, Wind, Magnetism

Kuro's Jutsu Empty
PostSubject: Re: Kuro's Jutsu   Kuro's Jutsu EmptySun Aug 24, 2014 6:54 pm

Name: Slave Contract Seal
Rank: S
Chakra Cost: 100 to bind the victims. No chakra is used to sustain this jutsu once the victim is bound to who the user wishes them to be.
Force: N/A
Type: Fuinjutsu
Element: N/A
Hand Signs: The user must place their hand on the person they are binding. Anywhere will do.

  • Manipulating the Heart seal: Dragon 
  • Controlling the Spine seal: Lamb. Once the user activates the absolute control of their slave, they do not need to hold the seal to keep it up.
  • Using the Brain seal: Two fingers, pointed upward. No specific seal needed otherwise.

Range: everytime we Touch I get this feeling~
Requirements: The victim must be either willing, or unconscious.
Description: Once someone is either willing or unconscious, the user places their hand on an area of the body, and infuses them with the user's chakra. When the chakra enters the victim's system, it targets the brain, heart, and spine. The seal that forms on the heart is a life switch seal, basically allowing the person who put the seal on to seal the heart like one would a normal weapon, killing the victim by literally removing their heart. The seal connected to the spine causes the victim to become paralyzed should their master wish it. This also allows the 'master' to directly control the body of the victim, essentially turning them into a rinnegan path, without the path powers, allowing the master to act as if the victim's body is their own, as well as their own body. Naturally, the stats of the victim will be the stats of the body. This can be activated and deactivated by the will of the master. The final seal, placed in the brain, allows the user to manipulate the hormones and thus, the mood of their slave. This also allows them to change how the sensory receptors in the brain react. This could make simply touching air painful, make their eyes insanely sensitive to light, make them deaf, and much more. The user is capable of placing the control in someone else's hands, by using their chakra to make the seal. In the case of human puppets, or androids, the seals are all placed on the same location. For human puppets, its the meat sausage thing. For Androids, its the motherboard that leads to the thought processing center.

Basically, the victim is the master's complete bitch.
Drawbacks: Finding a willing or beating someone until they are unconscious is not an easy task usually. Anyone willing to have this used on them would likely be willing to do most of what they would be forced to anyway, while someone unconscious would literally have their life in your hands. Do the math.
Combination with other techs: Other seals may be placed with this seal to combine the affects. Naturally these combinations would do nothing other than what the two seals say, simply combined to function as a single seal.
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Kitaro

Kitaro


Elements : Suiton Doton Mokuton

Kuro's Jutsu Empty
PostSubject: Re: Kuro's Jutsu   Kuro's Jutsu EmptySun Aug 24, 2014 8:37 pm

Innate control of the unfortunate and willing or beaten to submission approved.
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Kuro's Jutsu Empty
PostSubject: Re: Kuro's Jutsu   Kuro's Jutsu Empty

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