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Yuki's Custom Techniques Emptyby Psychosis Tue Sep 02, 2014 5:11 pm

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 Yuki's Custom Techniques

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DA REAL LAW

DA REAL LAW


Elements : Lightning

Yuki's Custom Techniques Empty
PostSubject: Yuki's Custom Techniques   Yuki's Custom Techniques EmptyMon Aug 18, 2014 11:35 pm

Name: Hakke Dendou Shou - Eight Trigrams Electric Palms
Rank: A
Chakra Cost: 100
Force: The force of the technique varies depending on the user. It is, essentially, the user's chakra stat multiplied by 2.
Type: Taijutsu | (KKG)
Element: Raiton - Lightning Release
Hand Signs: -
Range: Although the technique apples to the user's self, electrifying their palms, they can extend their reach using this technique as well by up to three meters outward.
Requirements: Byakugan
Description: This technique is a specialized form of the Hyuuga's Gentle Palm techniques. By using lightning release chakra as opposed to regular chakra, the user is able to release blasts of concentrated electricity into the body of their opponent, using their byakugan to detect weak points, vital points, and other such areas to hit in particular for maximum damage. The user, using their byakugan, detects extremely vital points to their opponent's nervous system, using this technique to send electric discharges into said points. Should the attack make contact, their opponent will find the point hit, and any limb attached to that point, paralyzed for a total of three posts. Furthermore, the residual shockwaves that are sent throughout the entire body of their opponent results in full-body paralysis for a single post. After one post, they regain the ability to use the rest of their body except for the part of their body that was hit. This technique can be used to strike their opponent up to twelve times in quick succession or drawn out. This technique can be extremely lethal as it carries the risk of permanent paralysis to the target. Should the target lack endurance, they can easily fall victim to this. For every 25 endurance, they are able to withstand one hit from this attack without facing permanent paralysis, though they still face the risk of the aforementioned paralyses. With that said, a target with 200 endurance would require four hits before a fifth final hit to deliver the permanently paralyzing blow. "Permanent" may be a strong term to use as a skilled enough medical shinobi can restore the target to their prime. The permanent paralysis applies only to the part of the body that is struck the necessary number of times. However, should they hit the body for twice that amount in any location, the target's entire body will undergo near-permanent paralysis until medical assistance is provided.
Drawbacks: The user, should they miss the targeted point in the nervous system, will fail to paralyze their opponent. However, the resulting force still deals a hefty amount of damage.
Combination with other techs: -


Last edited by Yuki Hyuuga on Wed Aug 20, 2014 4:17 am; edited 1 time in total (Reason for editing : Changing Topic Title)
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WebMaster Account
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Elements : Water

Yuki's Custom Techniques Empty
PostSubject: Re: Yuki's Custom Techniques   Yuki's Custom Techniques EmptyMon Aug 18, 2014 11:39 pm

Smart.

APPROVED.
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https://narutobl.rpg-board.net
DA REAL LAW

DA REAL LAW


Elements : Lightning

Yuki's Custom Techniques Empty
PostSubject: Re: Yuki's Custom Techniques   Yuki's Custom Techniques EmptyWed Aug 20, 2014 4:17 am

Name: Tengoku no Yoroi - Heavenly Armor
Rank: S
Chakra Cost: 195 to initialize, 85 per post to maintain.
Force: Chakra Stat x2
Type: Taijutsu (KKG)
Element: -
Hand Signs: Rabit, Tiger, Rabbit
Range: Self
Requirements: One must be a member of the Hyuuga Clan and able to expel chakra from the tenketsu points along their back.
Description: The user, upon activating this technique, will expel chakra from multiple tenketsu points along their back before proceeding to envelope their entire body in the chakra emitted from their body. The chakra emitted from the user's back manifests primarily as two wing-like chakra emissions that look similar to angel wings, but are actually just expulsions of chakra. Most of the chakra, rather than being emitted from the back, cloaks the user in a layer of chakra. The user then proceeds to utilize the chakra to boost both their speed and endurance dramatically. Due to the layer of condensed chakra surrounding their body, they receive an endurance boost equal to their total chakra attribute and a speed boost equal to half of their total chakra attribute. These attribute boosts are not the only thing that this technique grants, however, as it also damages anyone who comes into direct contact with the layer of chakra, dealing a force equal to the user's chakra stat times 2 to the person who came into contact with the chakra. This results in the Heavenly Armor being both a great defensive apparatus while also giving it a slight offensive edge. The chakra itself is blue in color and appears as waves upon waves of chakra that is constantly moving and swirling around the user's body at a definite size. This technique has a similar usage as other Gentle Fist Style techniques as it can disrupt structures composed of chakra, disrupting the chakra flow and dispersing it. This is particularly useful against defenses composed purely of chakra, for so long as this armor is active the user can walk right through it.
Drawbacks: This technique can only be used for a maximum of four posts before dispersing. It has a cooldown of three posts.
Combination with other techs: This technique can be used in conjunction with other Eight Trigrams techniques to increase their total force.


Last edited by Yuki Hyuuga on Wed Aug 20, 2014 10:25 am; edited 1 time in total
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Kitaro

Kitaro


Elements : Suiton Doton Mokuton

Yuki's Custom Techniques Empty
PostSubject: Re: Yuki's Custom Techniques   Yuki's Custom Techniques EmptyWed Aug 20, 2014 10:01 am

Haha I believe I saw this as actual armor recently (it's probably more useful in tech form) and this is fine in principle except that it is slightly too much for just a bit under. So I give you the choice of dropping the boost to keep in line with the chakra cost (per round or initial fee as S is anywhere within the range of 125 to 200 and this is definitely a higher tier/chakra usage even among the S rank) or upping the chakra cost to keep in line with the boost as two times chakra can easily be in excess of 1,000 for A-tier characters and above and this is applied both offensively and defensively at the same time. I recognize it has a time limit and cooldown and took this into account.
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DA REAL LAW

DA REAL LAW


Elements : Lightning

Yuki's Custom Techniques Empty
PostSubject: Re: Yuki's Custom Techniques   Yuki's Custom Techniques EmptyWed Aug 20, 2014 10:26 am

Kitaro wrote:
Haha I believe I saw this as actual armor recently (it's probably more useful in tech form) and this is fine in principle except that it is slightly too much for just a bit under. So I give you the choice of dropping the boost to keep in line with the chakra cost (per round or initial fee as S is anywhere within the range of 125 to 200 and this is definitely a higher tier/chakra usage even among the S rank) or upping the chakra cost to keep in line with the boost as two times chakra can easily be in excess of 1,000 for A-tier characters and above and this is applied both offensively and defensively at the same time. I recognize it has a time limit and cooldown and took this into account.

Understandable. I upped the chakra cost to 195 and also upped the maintenance cost.
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Kitaro

Kitaro


Elements : Suiton Doton Mokuton

Yuki's Custom Techniques Empty
PostSubject: Re: Yuki's Custom Techniques   Yuki's Custom Techniques EmptyWed Aug 20, 2014 10:30 am

Fair enough, the cost matches the power now. Approved.
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Yuki's Custom Techniques Empty
PostSubject: Re: Yuki's Custom Techniques   Yuki's Custom Techniques Empty

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