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| Jishaku, Hiromasa Custom Jutsu Registration | |
| | Author | Message |
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Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Jishaku, Hiromasa Custom Jutsu Registration Sun Aug 03, 2014 1:26 am | |
| Name: Magna Tensei Rank: A Chakra Cost: 70 Force: 150% Chakra Type: Ninjutsu Element: Magnet Release Hand Signs: None Range: 50 Meters targeted, 5 meter aoe Requirements: Description:Awkwardly named after one of the infamous Rinnegan techniques. A simple, but effective use of magnet release, this jutsu simply applies a high amount of magnetic force to a metal or magnetized target, pushing it away from the caster. This can be used against a specific target, forcefully knocking them 100 meters away from the caster, or cast in an aoe around the caster, knocking away all metals/magnetized objects but those he chooses within 5 meters 50 away from him. Of note is the fact that this jutsu can be used to launch things into the air, not just backwards along the ground. If used following a Magna Tenin, stuns the target for one post. This effect has a 2 post cooldown. Combination with other techs: Can be combined with Magna Tenin to stun the target. Name: Magna Tenin Rank: A Chakra Cost: 70 Force: 150% Chakra Type: Ninjutsu Element: Magnet Release Hand Signs: None Range: 50 Meters Requirements: Description:Awkwardly named after one of the infamous Rinnegan techniques. The reverse of Magna Tensei, this jutsu attracts a metal or magnetized object towards the caster. This need not be a bee line towards the caster, for instance slamming a flying opponent into ground near the caster as opposed to hitting them. This technique can be partially resisted if the target grabs onto something, their strength being pitted against the caster' chakra stat. If strength is greater than the caster's chakra, they can maintain a hold something, being merely held in place instead of pulled for one post. This also requires, of course, that there be something to grab. If used on a target right after Magna Tensei, the target is stunned for one post. Drawbacks: Requires a metal or magnetized target. This effect has a 2 post cooldown. Combination with other techs: Can be combined with Magna Tensei to stun the target. - WiP:
Name: Cursed Seal of Iron: Apply Rank: SS Chakra Cost: 300 Force:None Type: Fuinjutsu Element: Magnet Release Hand Signs: None Range: Melee Requirements: Black Ocean Seals Description: Having read of the legendary curse marks of Orochimaru, Hiromasa has developed one of his own. It is applied by him via an iron sand spike jabbed into the target's chest, creating a jagged-looking seal linked to his own Black Ocean Seals. Grants the target access to the Cursed Seal of Iron, First Step Jutsu. The caster of this jutsu can also effortlessly suppress seals applied with this technique, not allowing it to be used against them. Drawbacks: The chakra cost to place this seal is heavy, tiring Hiromasa out after placement. Combination with other techs: None
Name: Cursed Seal of Iron, First Step Rank: S Chakra Cost: 30 chakra/post, cumulative endurance cost Force: None Type: Cursed Seal Element: Magnet Release Hand Signs: None Range: Self Requirements: Cursed Seal of Iron Description: Activating the cursed seal received from Hiromasa, chakra spreads out from the seal and covers the user with thick, solid black lines, varying by user. The seal increases all stats of the user by 50% while active. Drawbacks: The power granted by this technique wears out the body terribly in addition to the chakra cost, permanently draining increasing amounts of endurance from the user. The first post, they permanently lose 5 endurance, the next they lose 10, then 15, etc. Half of this, rounded up, is added to Hiromasa's endurance. Note that endurance granted by chakra cannot be consumed by this technique. Combination with other techs:
Name: Cursed Seal of Iron, Step Two Rank: SS Chakra Cost: 0, cumulative stat cost Force:None Type: Cursed Seal Element: Magnet Release Hand Signs: None Range: Self Requirements: Cursed Seal of Iron, must have used Step One for at least 5 posts since gaining it. Description: After gaining some experience using the seal, it evolves to the second step. While the first step is still available, activating the second has even more dramatic effects in addition to an massive 100% stat boost. Iron sand wings sprout from the back of the user, allowing flight. Their body is also covered in a thick layer of iron sand that functions as armor that absorbs 300 force from all attacks. Lastly, an infusion of chakra is received with this level, refilling the user with 200 chakra. Drawbacks: The strain of this level of the seal is monstrous, permanently taxing the body in a dangerous way and draining 10 life force a post, half of which Hiromasa gains. Additionally, this can only be activated once in a thread, so it must be used wisely. Combination with other techs:
- Approved:
- Lightning Rod Seal:
Name: Lightning Rod Seal Rank: B Chakra Cost: 60 Force: None Type: Ninjutsu Element: Magnet Release Hand Signs: None Range: 5 meters Requirements: Black Ocean Seals Description: Hiromasa releases a rod of iron sand from his palm, placing an invisible seal on it as he does so, placing it on the ground nearby. Specifically designed to seal a lightning jutsu within itself, any lightning jutsu within 5 meters of the rod can be targeted and sealed within the rod. Drawbacks: None Combination with other techs: Adds cutting force to Magnet Release: Railgun if a jutsu is sealed into a lightning rod.
- Magnet Release Railgun:
Name: Magnet Release: Railgun Rank: SS Chakra Cost: 120 Force: 200% chakra, 250 heat. Additional cutting force if combined with Lightning Rod Seal Type: Fuinjutsu Element: Magnet Release Hand Signs: None Range: 500 meters, aoe is 5 meters Requirements: Black Ocean Seals Description: Either creating an iron sand rod or using one from Magnet Release: Lightning Rod Seal, Hiromasa imbues it with a large amount of magnet release chakra, firing the rod with tremendous speed, 200% of the caster's base. This process causes the rod to become superheated shortly after departure(just long enough for the caster to be safe from it), and a cone of intense heat forms around the missile as it travels, dealing 500 heat force to anything within 5 meters of its travel path. If used with a used Lightning Rod Seal, the rod glows with the lightning chakra and looks like a bolt of lightning screaming across the earth, gaining cutting force equal to the absorbed jutsu's. Either way, this jutsu travels for half a kilometer before the chakra causes the rod to disintegrate, leaving an aftermath like a focused natural disaster. Drawbacks: Despite the heat not really picking up until a few meters from the caster, it still generates enough on firing to burn the hand launching it, causing 2nd degree burns and rendering the arm casting it unusable for one post afterwards. Additionally, if the user imbues a lightning rod with their own jutsu, the combined cost to use this technique can become tremendous. Combination with other techs: Gains cutting force from Magnet Release: Lightning Rod Seal
Known Jutsu:- D ranks:
- Iron Sand Prestidigitation:
Name: Iron Sand Prestidigitation Rank: D Chakra Cost: 0 Force: None Type: Fuinjutsu Element: Magnet Hand Signs: None Range: Variable Requirements: Black Ocean Seals Description: Simply put, this jutsu encompasses all miscellaneous, non-offensive or defensive uses of Hiromasa's Iron Sand, from shaping it into a lock pick, creating a rope to scale a wall, making cookware out of it, etc. Drawbacks: Nothing created by this technique is combat-ready, easily destroyed by any serious effort to do so. One could use this to create a rope to hang from in combat, for instance, but even the weakest opponent could break free with no real effort. Combination with other techs:N/A
- Body Flicker:
Name: Shunshin No Jutsu Rank: D Chakra Cost: 10 Force: - Type: Ninjutsu Element:- Hand Signs: Ram Range: 0-30m Requirements:- Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. The seal for the jutsu needs to be activated each time between uses.
350=Bonus Speed Drawbacks: - Moves From Point A To B,no other actions can be done mid movement. Combination with other techs: -
- C rank:
- Ninjutsu Seal:
Name: Ninjutsu Seal Rank: C Chakra Cost: Same as ninjutsu used Force: None Type: Fuinjutsu Element: Varies Hand Signs: None Range: Touch, 2 meters Requirements: Description: A seal of virtually limitless usefulness, this allows Hiromasa to place any ninjutsu he knows into a seal, to be released on command or when a target enters a 2 meters range of the seal. Combination with other techs: All ninjutsu. Bonus lulz for Weighted Boulder Jutsu
- Magnet Release:
Name: Magnet Release: Iron Cloud Rank: C Chakra Cost: 40 Force: None Type: Ninjutsu Element: Magnet Release Hand Signs: Dog-Snake-Ram Range: 30 meters Requirements: None Description: Breathing in, Hiromasa exhales a thick cloud of iron sand that floats in the air covering the area 30 meters in front of him for three posts. Their are two purposes to this. One, it becomes impossible to see within the cloud because of how thick it is(even chakra sight is no use they will simply see a cloud of the chakra around the sand) and the fact that the sand will irritate the eyes. Second, inhalation of this dust will cause minor bleeding on the soft innards of targets,causing the nose to bleed profusely and coughing to occur. This cloud will part in a tiny radius just around Hiromasa if he walks into it. Combination with other techs: N/A thus far
- B ranks:
- Magnetizing Seal:
Name: Magnetizing Seal Rank: B Chakra Cost: 50 Force: None Type: Fuinjutsu Element: Magnet Hand Signs: None Range: Touch or 2 Meters Requirements: Description: A supplementary technique, this seal can be either applied on touch or placed on the ground as a trap, the caster triggering it at will when a target is within 2 meters of the sign. This seal magnetizes the target, allowing for a degree of homing for followup Magnet Release techniques and making them harder to dodge for 2 posts to the tune of a 50% increase in speed for the jutsu. Drawbacks:Once an opponent realizes what this seal is doing,it essentially telegraphs that a significant amount of attack is headed their way, allowing an intelligent opponent to focus on defense to wait out the magnetism fading. Combination with other techs: All Magnet Release attacks, techs that can only be used on a magnetized target to be added later.
- A rank:
- Ringworm Seal:
Name: Ringworm Seal Rank: A Chakra Cost: 80 Force: None Type: Fuinjutsu Element: None Hand Signs: None Range: Touch Requirements: Must physically touch opponent Description: On contact with the target, the caster creates a small seal that looks like a fanged worm. For three posts after application, all chakra expenditure is increased by 50%, the excess being absorbed by the seal, which grows steadily larger, though this effect is purely cosmetic. Drawbacks: After casting at least one jutsu, perceptive opponents will notice the seal and can plan their jutsu usage accordingly until it fades, potentially using few chakra-consuming techniques and thus largely negating the draining effect. Combination with other techs: N/A thus far
- Five Elements Seal:
Name: Five Elements Seal Rank: A Chakra Cost: 90 Force: None Type: Fuinjutsu Element: None Hand Signs: Technique specific seal Range: Touch Requirements: Touch Description: On application of the seal, the target becomes unconscious very briefly(less than a post, just enough to be noted that the character blacked out for a second). The seal itself interferes with the target's chakra, making them unable to use any bijuu-related or similar abilities as well as interfering with their own personal chakra, making all chakra expenditures cost 10% more. Drawbacks:None Combination with other techs:N/A Link:http: http://naruto.wikia.com/wiki/Five_Elements_Seal
- Root Paralysis Juinjutsu:
Name: Root Paralysis Juinjutsu Rank: A Chakra Cost: 120 Force: None Type: Fuinjutsu Element: None Hand Signs: Range: Touch Requirements: Touch, willing or incapacitated target for curse seal version Description: This seal has two forms: A combat-only version, and a curse seal version. Curse Seal Version: Traditionally applied to the tongue, but can go elsewhere. The caster of this version selects a topic, and the target cannot speak or otherwise communicate about it without being paralyzed for a second and silenced.This repeats as often as necessary. This seal lasts until removed, and cannot be removed by chakra exertion.
Combat Version: Applies an inactive seal on touch, which can be activated by the caster at any time. The seal spreads across the target's body, paralyzing them, though this effect can be dispelled by releasing chakra to the tune of 100(Double by the T1 Fuin perk to 200). Subsequent casting of this in combat reduces the chakra required to break free by half each time. Drawbacks: Cursed Seal Version: None Combat Version: Last a very brief time if chakra is used to to break it, stopping any actions the target is in the middle of but otherwise not slowing them down. Combination with other techs:N/A Link: http://naruto.wikia.com/wiki/Root_Paralysis_Juinjutsu
- Iron Sand Drizzle:
Name: Iron Sand Drizzle Rank: A Chakra Cost: 100 Force: 2x Chakra Type: Ninjutsu Element: Magnet Hand Signs: None Range: 100 Meters Requirements: Iron sand Description: Simply put, this jutsu forms iron sand into tiny bullets and fires massive numbers of them at high speed over long distances, the speed and small size making this technique difficult to avoid. Even if blocked, this jutsu also impedes the movements of puppets by getting caught in their joints, halving their speed for 2 posts. Drawbacks: Combination with other techs: Combines with Magnetism Seal, increasing effective speed for this jutsu by 50% Link:http://naruto.wikia.com/wiki/Iron_Sand_Drizzle
- Chidori:
Name: Chidori Rank: A Chakra Cost: 80 Chakra Force: 150% chakra, +100 shock Type: Ninjutsu Element: Lightning Hand Signs: Ox-Rabbit-Monkey, None with Ninjutsu 100 or higher Range: Melee Requirements: Description: Simple. Channels a large amount of lightning chakra into the hand, which is then thrust into an enemy at high speeds. Drawbacks: Requires that the user run in a straight line when using it and thus are more vulnerable to counterattack to the tune of a -100 endurance penalty while charging with this active. This is negated by the Sharingan. Combination with other techs: None
- Chidori Current:
Name: Chidori Current Rank: A Chakra Cost: 80 Chakra Force: 25% chakra, +250 shock Type: Ninjutsu Element: Lightning Hand Signs: None Range: 1 meter around self Requirements: Chidori Description: A releasing of the Chidori in every direction from one's body, which flows into nearby enemies, knocking them back 2 meters in addition to delivering a high amount of shock damage, with a high probability of stunning the opponent for 1 post. Opponents with 300 Endurance or higher are instead slowed by 50% for 1 post. Drawbacks: None Combination with other techs:
- Chidori Sharp Spear:
Name: Chidori Sharp Spear Rank: A Chakra Cost: 90 Chakra Force: 100% chakra, +125 shock Type: Ninjutsu Element: Lightning Hand Signs: None Range: 5 meters Requirements: Description: Shape transformation applied to the Chidori to transform it onto a long blade, up to 5 meters long, which can be swung or jabbed with for one post. Not as much force as the Chidori, but the range more than makes up for it. Additionally, if an opponent is stabbed directly by this technique, it can be cast again, causing additional blades to form from the tip and break off in all directions, doing doubled damage. Drawbacks: Combination with other techs:
- S ranks:
- Iron Sand World Method:
Name: Iron Sand World Method Rank: S Chakra Cost: 120 Force: 2x Chakra Type: Ninjutsu Element: Magnet Hand Signs: None Range: 200 Meters Requirements: Iron sand Description: This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. Drawbacks: Being randomized, this technique cannot be directed to finely seek out an opponent. Is also unaffected by Magnetizing Seal. Combination with other techs:None
- Magnet Release:
Name: Magnet Release: Crush Rank: S Chakra Cost: 150 Force: 200% chakra Type: Ninjutsu Element: Magnet Release Hand Signs: None Range: 100 meters Requirements: Metal or magnetized target Description:Extending an open hand and then closing it into a fist, Hiromasa causes a metal or magnetized object to try and collapse in on itself, exerting force equal to twice his chakra all around the object, pushing inward. Combination with other techs: Magnetizing Seal
Last edited by Hiromasa on Sat Aug 23, 2014 11:56 am; edited 33 times in total | |
| | | Han Solo (Meme Edition)
Elements : Water/Blood Release
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Sun Aug 03, 2014 10:52 am | |
| Lol I get what you mean with having to guess a proper chakra amount. However can you please elaborate on the description given in the drawbacks? I'm not quite sure I follow, as if the Jutsu makes enemy's techs cost 50% more then there shouldn't really be a 0 lost point because example at 80 chakra spent they would be spending 120 instead with the description you gave, right? Please explain with more clarity the counter to this technique, and also bump the Chakra cost up to about 70 and we're good on that front | |
| | | Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Sun Aug 03, 2014 2:45 pm | |
| What I mean is, they need to spend 80 chakra for the seal to pay for itself as far as gaining a chakra advantage, since the seal would increase the chakra spent by 50% from 80 to 120, costing them 40 extra chakra just as the seal cost me 40 chakra to place. If I spend 40 chakra placing the seal and my opponent only uses ten chakra while it lasts, the seal drains 5 and I've essentially net lost 35 chakra, know what I mean? | |
| | | Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Mon Aug 04, 2014 11:52 pm | |
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| | | Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Sat Aug 09, 2014 1:34 am | |
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| | | Psychosis
Elements : Lightning, Wind, Magnetism
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Wed Aug 13, 2014 7:04 pm | |
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| | | Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Sat Aug 16, 2014 1:29 am | |
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| | | Psychosis
Elements : Lightning, Wind, Magnetism
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Sat Aug 16, 2014 1:47 am | |
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| | | Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Wed Aug 20, 2014 1:31 pm | |
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| | | Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Wed Aug 20, 2014 5:25 pm | |
| We'll do it this way, then.
Name: Magna Tensei Rank: A Chakra Cost: 70 Force: 150% Chakra Type: Ninjutsu Element: Magnet Release Hand Signs: None Range: 50 Meters targeted, 5 meter aoe Requirements: Description:Awkwardly named after one of the infamous Rinnegan techniques. A simple, but effective use of magnet release, this jutsu simply applies a high amount of magnetic force to a metal or magnetized target, pushing it away from the caster. This can be used against a specific target, forcefully knocking them 100 meters away from the caster, or cast in an aoe around the caster, knocking away all metals/magnetized objects but those he chooses within 5 meters 50 away from him. Of note is the fact that this jutsu can be used to launch things into the air, not just backwards along the ground. If used following a Magna Tenin, stuns the target for one post. This effect has a 2 post cooldown. Combination with other techs: Can be combined with Magna Tenin to stun the target.
Name: Magna Tenin Rank: A Chakra Cost: 70 Force: 150% Chakra Type: Ninjutsu Element: Magnet Release Hand Signs: None Range: 50 Meters Requirements: Description:Awkwardly named after one of the infamous Rinnegan techniques. The reverse of Magna Tensei, this jutsu attracts a metal or magnetized object towards the caster. This need not be a bee line towards the caster, for instance slamming a flying opponent into ground near the caster as opposed to hitting them. This technique can be partially resisted if the target grabs onto something, their strength being pitted against the caster' chakra stat. If strength is greater than the caster's chakra, they can maintain a hold something, being merely held in place instead of pulled for one post. This also requires, of course, that there be something to grab. If used on a target right after Magna Tensei, the target is stunned for one post. Drawbacks: Requires a metal or magnetized target. This effect has a 2 post cooldown. Combination with other techs: Can be combined with Magna Tensei to stun the target.
Last edited by Hiromasa on Sat Aug 23, 2014 11:57 am; edited 1 time in total | |
| | | Hiromasa
Elements : Earth, Lightning, Magnet, Water, Wind
| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration Fri Aug 22, 2014 6:04 pm | |
| There ain't nuthin wroooooooong, wit a little bump and grriiiiiind, wit a little bump and...mostly just bump | |
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| Subject: Re: Jishaku, Hiromasa Custom Jutsu Registration | |
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